In the "KoA CotC" world you start your journey as a Champion; a divine mortal, sculpted by the great Elder, to quell the corruption that has enveloped the land and its inhabitants. Different champions, also sculpted by the elder, have the same goal. Be aware, some might be friendly, some might be foes, you all have the same goal but even the strongest Champions can succumb to the darkness. An array of combat options will be available to your champion from melee, ranged, and magic. Choose your "Faction" with care! Factions reside in specific villages around the CotC world and belong to different "realms". Be warned champion! Your actions in these realms will follow you and might effect your destiny.


Your aspiration, since arriving in this world, was to cleanse the darkness and vanquish those responsible for it....the Fallen. These divine guardians, once beloved and cherished by all of Atham, unearthed the Crown of the Champion; an ancient divine artifact that balances the light and the darkness in all living things. 

  The conflict between the guardians originated over control of the crown and lead to a split in their ranks.  One that wanted to preserve Atham as is; the other that wanted to dominate it. As the battle between the adversaries raged it enveloped the known world. Giant shadows were observed on the horizon, the echoed sounds of shattered mountains reverberated through the realms and violent tremors reduced civilizations to rubble. The final engagement between the two factions lead to the shattering of the crown and the apocalyptic release of energy that reforged the Guardians into calous power mongers. Blinded to their original belief of maintaining balance amongst all things they transformed into tyrannical desbots. Their malice, brutality, and oppression altered the very nature of Atham.  


 The moment the Crown shattered every creature experienced and was changed by it.  This was followed by 5 mysterious objects that fell from the heavens and impacted the world with such force that it created fissures across the realms.  Following the "Sundering" despair invaded the hearts and minds of the people as an unnatural propagation of twisted creatures ravaged the lands searching for those remnants of the Crown. Inevitably this lead to a new conflict, the Divine War, and it has raged on for almost 400 years. 


Your goal Champion is to find the remnants of the Crown and restore balance to Atham. Build your fortress, find allies, and  save the realms. Crafting and fighting your way to honor and glory.The Darkness is your worst enemy; the Light ... a lost friend.

Game Mechanic

Faction Lore


The human race, and faction, are characterized by their stubbornness and ability to perform atrocities without guilt or penance.    A distrustful clan that is being directed from the shadows by the divine guardian "Salran".   Salran's true name is unknown, as all are of the divine, and they are given names based on the core principals they represent.  Salran is derived from salrantie, which in the old language translates (in approximation) to " The Pest", but is closer to "the Plague".   The controlling nature of this would be diety's statutes directly conflicts with those of the  Savages.  The want to subjugate those deemed beneath them, or as beast, has lead to a 300 year war that shows no signs of peace or cessation.


The Savages, nomenclature associated via their human counterparts, are an aggressive, fiercely independent faction, that will defend themselves and their tribes fervently.  Followers of Ir'alok, or the Consumer, they are a terrifying force when focused on a single goal.  A clan based society, that has endured infighting since its inception, is ruled over by chieftains.  Only during times of war is a single individual selected at the Gro Ir'Alok (a battle royal fight to the death) to be the Sel'urak, chief of chiefs. They have unquestioned authority and are considered blessed by Ir'alok.  The extended war against the human lands is seen as a necessity to preserve their history and ideals.   Surviving in a frozen wasteland has molded them into a cold and callous culture that will not be impeded by anything natural or man made.


The Dryad's are the protectors of Atham itself; by that I mean they are the guardians of nature.  With an organic atonement to the planet they have developed magical capabilities that are unmatched in all the realms.  They are a naturally reclusive and secretive faction that has integrated with their surroundings and will defend it bitterly.  Referred to as the cursed by their human counterparts they follow the teachings of no other then the divine guardian "Almath".  Atham is derived from Almath "the father of all".   Almath is also referred to as "Terra'l or The Mother" and is often portrayed as transitioning from male to female.   The Dryad's reclaimed their lands from the humans after emerging from a deep slumber which was brought about by the Sundering (the breaking of the Crown). Dryad's love of nature will always conflict with the other factions remodeling of the world to fit their own needs.